Post by daveuk1 on Feb 20, 2014 10:28:20 GMT
A copy of the rules will be available by each table on the day of the open, but it may be wise if you take a read through them now. We have tried to keep them simple but if you have any questions please let us know.
Suffolk Bar Billiards Association 4-Pin Open. Rules Of Play
1) In all matches, a coin shall be tossed to determine the order of play. The players name whose appears first on the fixture sheet to call. The winner of the toss shall have the option as to whether to break or not. In games played over the “Best of two legs” the non breaking player from the first leg shall have the option to take the break in the second leg
2) To start the game, place the red ball on the spot above the 'D' and play a white ball from the centre of the 'D'. The centre of the 'D' should be marked with a spot. Thereafter, with the exception of further break shots, and the last ball, the cue ball may be played from any position within the confines of the 'D'.
3) All strokes throughout the game must be played from the 'D'.
4) The player must not play the cue ball directly into a hole. The cue ball must first strike another ball to become a scoring shot. With the exception of the “last ball shot”
5) When the red ball is sunk, the score of that ball is doubled. The red ball must then be played from the 'D'.
6) When all balls are in play, and none left in the tray, the ball nearest to the baulk line is returned and played from the 'D' to continue the game. If two or more balls are equidistant from the baulk line the ball nearest to the centre should be returned to continue play as it is "nearest to the D".
7) When no balls are left in play, the red and white balls are positioned as for the start of the game. If the bar has dropped and the red ball is not available two white balls shall be used for the break.
8) When a ball returns to the baulk area, that ball is removed to the tray.
9) If a peg is knocked over by a ball and cannot be replaced because of obstruction by a ball, that ball shall be removed to the tray. The peg must be replaced to its correct position.
10) If a peg is knocked from its correct position without falling over, it shall remain in that position until the player has concluded his/her break. It will then be replaced correctly. If the ball is touching the peg, and the peg has not been moved from its correct position, that ball shall remain in play, and NOT be removed from the table.
11) If a ball and peg are wedged in a hole together, the peg is to be removed first and the ball allowed to drop down the hole and not returned to the tray even after the gate has dropped.
12) If 2 Balls are balanced/wedged in a hole they will be left in their position until they are potted. If either or both of the balls drop down the hole during a players break the score of the ball or balls will count towards the break.
13) If 2 Balls are balanced/wedged in a hole they will be left in their position until they are potted. If one of these balls is required as the nearest ball BOTH balls shall be removed from the table and returned to the tray
14) If a ball is balanced on the lip of a hole and a player plays a shot at that ball but the ball drops before the cue ball reaches it, the player will be awarded the score of that ball but NOT that of the cue ball if that is also potted and no foul shot will be called for missing the ball as it is deemed to be a scoring shot
15) Each player continues until a non-scoring shot is played.
16) Once a player leaves the table their break is deemed over, should a ball fall down a hole after they have left the table this will not count towards their break or their opponents break unless their opponent has first struck the cue ball whether or not it strikes another ball.
17) Scores shall have the same value before and after the gate has dropped. The red ball will continue to score double.
18) The last ball on the table shall be played from the centre of the 'D', into any hole off any cushion/s. If the last ball is correctly played, but not holed, the player keeps the score of that break.
19) The player, with the highest total score at the end of the game, will be deemed the winner or in two legged games the scores from each game will be added together and the player with the highest total score will be deemed the winner.
20) In a single frame knock out game if the scores are tied at the end the winner will be decided by a 200 shoot off. Players shall take it turns to play a single ball from the centre of the “D” into the 200 until after an equal number of shots have been played by both players one player has scored more legal 200’s than his/her opponent. If the black peg is knocked over it will count as a missed shot regardless of whether the balls goes down the 200 hole or not. The player scoring the greatest number of 200’s shall be deemed the winner. If scores are tied at the end of a group stage game the game will be declared a draw and both players awarded 1 point each
21) In two legged games if the aggregate scores are tied the winner will be the player who has scored the greatest number points in either leg. If the scores are still level then a 200 shot play off shall be played as to rule 20
22) No one must touch any ball while it is in motion, i.e. tapping a ball down any hole.
23) If the nearest ball to the baulk is required to be returned to continue play, a player may pick up that ball providing the referee has pointed to it first, as this will be deemed as the referee having given permission for a player to touch that ball.
Foul Shots
The player looses his/her entire score if :-
The last ball is holed without striking a cushion.
The player causes the peg covering the 200 hole to be knocked over.
The player looses the score of that break if :-
The cue ball fails to strike another ball with the exception of rules 14 and 18
Any ball returns to the baulk or obstructs the baulk line. (The 'D' counts as baulk). A ball is deemed to be obstructing the baulk if, when viewed from directly above any part of the ball overhangs (obscures) either the baulk line or the “D”
The same break shot is played more than three times in succession.
The player causes any peg, other than that covering the '200' hole, to be knocked over.
The player fails to play the red ball when it is available.
Any ball leaves the table, or strikes the backboard, even if that ball returns to the normal playing area. A ball may jump and leave the playing surface as long as it returns to the playing area without leaving the confines of the tables playing area
Any ball is played other than from the 'D'.
The player causes any ball to move other than a shot played correctly from the 'D'. With the exception of rule 23
If a break shot or final ball is not played from the centre of the 'D'.
The table should be laid out as shown below. The only critical measurement is that of the Break Shot spot which must be exactly halfway between the edge of 200 hole closest to the “D” and the Baulk line
Mushrooms shall be placed the baulk side of the 200 hole, 100 hole and two 50 holes,
The number of balls shall be 6 white and 1 red
Suffolk Bar Billiards Association 4-Pin Open. Rules Of Play
1) In all matches, a coin shall be tossed to determine the order of play. The players name whose appears first on the fixture sheet to call. The winner of the toss shall have the option as to whether to break or not. In games played over the “Best of two legs” the non breaking player from the first leg shall have the option to take the break in the second leg
2) To start the game, place the red ball on the spot above the 'D' and play a white ball from the centre of the 'D'. The centre of the 'D' should be marked with a spot. Thereafter, with the exception of further break shots, and the last ball, the cue ball may be played from any position within the confines of the 'D'.
3) All strokes throughout the game must be played from the 'D'.
4) The player must not play the cue ball directly into a hole. The cue ball must first strike another ball to become a scoring shot. With the exception of the “last ball shot”
5) When the red ball is sunk, the score of that ball is doubled. The red ball must then be played from the 'D'.
6) When all balls are in play, and none left in the tray, the ball nearest to the baulk line is returned and played from the 'D' to continue the game. If two or more balls are equidistant from the baulk line the ball nearest to the centre should be returned to continue play as it is "nearest to the D".
7) When no balls are left in play, the red and white balls are positioned as for the start of the game. If the bar has dropped and the red ball is not available two white balls shall be used for the break.
8) When a ball returns to the baulk area, that ball is removed to the tray.
9) If a peg is knocked over by a ball and cannot be replaced because of obstruction by a ball, that ball shall be removed to the tray. The peg must be replaced to its correct position.
10) If a peg is knocked from its correct position without falling over, it shall remain in that position until the player has concluded his/her break. It will then be replaced correctly. If the ball is touching the peg, and the peg has not been moved from its correct position, that ball shall remain in play, and NOT be removed from the table.
11) If a ball and peg are wedged in a hole together, the peg is to be removed first and the ball allowed to drop down the hole and not returned to the tray even after the gate has dropped.
12) If 2 Balls are balanced/wedged in a hole they will be left in their position until they are potted. If either or both of the balls drop down the hole during a players break the score of the ball or balls will count towards the break.
13) If 2 Balls are balanced/wedged in a hole they will be left in their position until they are potted. If one of these balls is required as the nearest ball BOTH balls shall be removed from the table and returned to the tray
14) If a ball is balanced on the lip of a hole and a player plays a shot at that ball but the ball drops before the cue ball reaches it, the player will be awarded the score of that ball but NOT that of the cue ball if that is also potted and no foul shot will be called for missing the ball as it is deemed to be a scoring shot
15) Each player continues until a non-scoring shot is played.
16) Once a player leaves the table their break is deemed over, should a ball fall down a hole after they have left the table this will not count towards their break or their opponents break unless their opponent has first struck the cue ball whether or not it strikes another ball.
17) Scores shall have the same value before and after the gate has dropped. The red ball will continue to score double.
18) The last ball on the table shall be played from the centre of the 'D', into any hole off any cushion/s. If the last ball is correctly played, but not holed, the player keeps the score of that break.
19) The player, with the highest total score at the end of the game, will be deemed the winner or in two legged games the scores from each game will be added together and the player with the highest total score will be deemed the winner.
20) In a single frame knock out game if the scores are tied at the end the winner will be decided by a 200 shoot off. Players shall take it turns to play a single ball from the centre of the “D” into the 200 until after an equal number of shots have been played by both players one player has scored more legal 200’s than his/her opponent. If the black peg is knocked over it will count as a missed shot regardless of whether the balls goes down the 200 hole or not. The player scoring the greatest number of 200’s shall be deemed the winner. If scores are tied at the end of a group stage game the game will be declared a draw and both players awarded 1 point each
21) In two legged games if the aggregate scores are tied the winner will be the player who has scored the greatest number points in either leg. If the scores are still level then a 200 shot play off shall be played as to rule 20
22) No one must touch any ball while it is in motion, i.e. tapping a ball down any hole.
23) If the nearest ball to the baulk is required to be returned to continue play, a player may pick up that ball providing the referee has pointed to it first, as this will be deemed as the referee having given permission for a player to touch that ball.
Foul Shots
The player looses his/her entire score if :-
The last ball is holed without striking a cushion.
The player causes the peg covering the 200 hole to be knocked over.
The player looses the score of that break if :-
The cue ball fails to strike another ball with the exception of rules 14 and 18
Any ball returns to the baulk or obstructs the baulk line. (The 'D' counts as baulk). A ball is deemed to be obstructing the baulk if, when viewed from directly above any part of the ball overhangs (obscures) either the baulk line or the “D”
The same break shot is played more than three times in succession.
The player causes any peg, other than that covering the '200' hole, to be knocked over.
The player fails to play the red ball when it is available.
Any ball leaves the table, or strikes the backboard, even if that ball returns to the normal playing area. A ball may jump and leave the playing surface as long as it returns to the playing area without leaving the confines of the tables playing area
Any ball is played other than from the 'D'.
The player causes any ball to move other than a shot played correctly from the 'D'. With the exception of rule 23
If a break shot or final ball is not played from the centre of the 'D'.
The table should be laid out as shown below. The only critical measurement is that of the Break Shot spot which must be exactly halfway between the edge of 200 hole closest to the “D” and the Baulk line
Mushrooms shall be placed the baulk side of the 200 hole, 100 hole and two 50 holes,
The number of balls shall be 6 white and 1 red