Post by gandalf the untidy on May 9, 2015 9:55:35 GMT
started
Hi Eastbourne bb fans
See revised rules for this years EASTBOURNE competitions, Those wishing to enter a team please contact me by 30th May 2015 for a start in mid June, Teams may enter venues from anywhere in Sussex
Regs CS
Eastbourne 4 Pin TEAM League Rules
1. All 3 player teams shall play all other 3 player teams in the league at home and away. Venues will be agreed by committee before the league commences. Registered players can only play for 1 team per season, designated reserves and new unregistered players can play without prior notice and can play for other teams as well. Each team shall pay to the league a registration fee of £5.00
2. Matches shall consist of 3 players playing 2 games in each session. The home players (1,2 & 3) and Visitors players (3,4 & 5)names will be drawn prior to the match starting, a toss of a coin will determine who shall have the break in the 1st 3 games, the opponents will have the break in the 2nd 3 Games in the following format.Player1 v player 4, Player 2 v Player 5,Player 3 v Player 6, Player 4 v Player 1, Player5 v Player 2, Player 6 v Player3.
4. Teams will not be able to adjust the playing date and times without the agreement of the committee
5. Matches shall be played on Tuesday evenings starting at 8.00pm.
6. Players will be expected to score matches when they are not playing . The scores in each game will be recorded and sent to the secretary within 3 days preferably by e-mail or text. A one point penalty will be enforced should results not be sent. All breaks over 500 will be recorded for each player in each game. One Point shall be awarded to the player winning each leg.
7. A copy of these rules should be available at each venue. Disputes will be resolved at the venue by mutual agreement of the attending captains. In the event of no agreement both captains should bring the dispute to the attention of the committee within 3 days with both versions of the incident, the decisions of the committee will be final
8. Should any team withdraw from competition before all the fixtures have been completed, the committee will ensure that match results will be adjusted to ensure the fairest possible outcome will result
9. The funds of the league shall be deposited in a bank account with two signatories. Two signatories must sign all cheques.
10. The league officers shall consist of a chairman, secretary, treasurer & such others as the AGM may decide to appoint.
11. The AGM will be held after the completion of the league season & prior to the commencement of the following season, unless otherwise decided by the membership at an extraordinary meeting. Interim business will be dealt with by the committee, which will meet as necessary.
12. Members of the league may call a general meeting if more than 7 Members wish to do so. Members may also request a committee meeting if more than 5 members wish to do so.
13. All other business of the league shall be conducted in accordance with the wishes of the AGM.
14. The league may expel any member who is adjudged to have deliberately disregarded the rules of the league if such action is called for by a majority of the membership
15. No opposing team players shall move or adjust the table unless a specific request is made from either members of the Home Side or the Landlord.
Rules of Play
1. In all matches, a coin shall be tossed to determine the order of play. The away player to call.
2. 4 Mushrooms (not pegs) should be placed in front of the 4 high scoring holes. There must be 7 White balls and 1 red ball in the tray after the timer jack is pulled. To start the game, place the red ball on the spot above the 'D' and play a white ball from the centre of the 'D'. This is called the break shot. The centre of the 'D' should be marked with a spot. Thereafter, with the exception of further break shots, and the last ball, either coloured ball may be played from any position within the confines of the 'D'. All strokes throughout the game must be played from the 'D'.
3. The player must not play the cue ball directly into a hole. The cue ball must first strike another ball to become a scoring shot.
4. When the red ball is sunk, the score of that ball is doubled. When 2 Balls are sunk from the break shot position on 3 consecutive occasions into the same pockets the scorer will call “Alternate shot” if both balls fall in the same holes off the same cushions a foul is called
5. When all balls are on the table, and none are left in the tray, the ball nearest to the base line is returned and played from the 'D' to continue the game. If two or more balls are equidistant from the base line the ball nearest to the centre should be returned to continue play as it is "nearest to the D".
6. When no balls are left on the table, the red and white balls are positioned as for the start of the game.
7. When a ball returns to cut the baulk line ( not the edge of the baize Base line), that ball is removed to the tray.
8. If a mushroom is knocked over by a ball and cannot be replaced because of obstruction by a ball, that ball shall be removed to the tray. The peg must be replaced to its correct position immediately.
9. If a mushroom is knocked from its correct position without falling over, if possible it shall be immediately replaced on its spot, if a ball is obstructing the spot the mushroom will remain in its position until such time as that ball is moved from the spot then the mushroom should be immediately replaced correctly. If a break ends the mushroom will be respotted and the ball returned to the tray.
10. If a ball and mushroom are wedged in a hole together, the mushroom is to be removed first and the ball allowed to drop down the hole and not returned to the tray even after the gate has dropped.
11. Each player continues until a non-scoring shot is played.
12. Once a player leaves the table their break is deemed over, should a ball fall down a hole after they have left the table this will not count towards their break or their opponents break unless their opponent has first struck the cue ball whether or not it strikes another ball.
13. Scores shall have the same value before and after the gate has dropped. The red ball will continue to score double.
14. The last ball on the table shall be played from the centre of the 'D', into any hole off the side cushion only. If the last ball is correctly played, but not holed, the player keeps the score of that break.
Foul Shots
1. The player looses his/her entire score if :-
a. The last ball is holed without striking the side cushion.
b. The player causes the peg covering the 200 hole to be knocked over.
2. The player loses the score of that break if :-
a. The cue ball fails to strike another ball.
b. Any ball returns to cut the baulk line (not the edge of the baize). (The 'D' counts as baulk).
c. The same break shot is played more than three times in succession.
d. The player causes any peg, other than that covering the '200' hole, to be knocked over.
e. Any ball leaves the table, or strikes the backboard, even if that ball returns to the normal play area.
f. Any ball is played other than from the 'D'.
g. The player causes any ball to move other than a shot played correctly from the 'D'.
h. If a break shot or final ball is not played from the centre of the 'D'.
3. If a combination of foul shots occur, then, regardless of sequence of events, the player shall suffer the greater penalty.
Table Rules
The table shall be set out as follows:
• Mushrooms shall be placed (the baulk line side) to cover the 200 hole, the 100 hole, and the two 50 holes and shall be set 6mm from the edge of the hole + or – 1mm
• The spot for the red ball for the break shall be exactly halfway between the rim of the 200 hole closest to the baulk line, and the back edge of the “D”
• The number of balls shall be seven white and one red.
• Tables must be maintained in good condition, and spare cues and chalk must always be provided
Hi Eastbourne bb fans
See revised rules for this years EASTBOURNE competitions, Those wishing to enter a team please contact me by 30th May 2015 for a start in mid June, Teams may enter venues from anywhere in Sussex
Regs CS
Eastbourne 4 Pin TEAM League Rules
1. All 3 player teams shall play all other 3 player teams in the league at home and away. Venues will be agreed by committee before the league commences. Registered players can only play for 1 team per season, designated reserves and new unregistered players can play without prior notice and can play for other teams as well. Each team shall pay to the league a registration fee of £5.00
2. Matches shall consist of 3 players playing 2 games in each session. The home players (1,2 & 3) and Visitors players (3,4 & 5)names will be drawn prior to the match starting, a toss of a coin will determine who shall have the break in the 1st 3 games, the opponents will have the break in the 2nd 3 Games in the following format.Player1 v player 4, Player 2 v Player 5,Player 3 v Player 6, Player 4 v Player 1, Player5 v Player 2, Player 6 v Player3.
4. Teams will not be able to adjust the playing date and times without the agreement of the committee
5. Matches shall be played on Tuesday evenings starting at 8.00pm.
6. Players will be expected to score matches when they are not playing . The scores in each game will be recorded and sent to the secretary within 3 days preferably by e-mail or text. A one point penalty will be enforced should results not be sent. All breaks over 500 will be recorded for each player in each game. One Point shall be awarded to the player winning each leg.
7. A copy of these rules should be available at each venue. Disputes will be resolved at the venue by mutual agreement of the attending captains. In the event of no agreement both captains should bring the dispute to the attention of the committee within 3 days with both versions of the incident, the decisions of the committee will be final
8. Should any team withdraw from competition before all the fixtures have been completed, the committee will ensure that match results will be adjusted to ensure the fairest possible outcome will result
9. The funds of the league shall be deposited in a bank account with two signatories. Two signatories must sign all cheques.
10. The league officers shall consist of a chairman, secretary, treasurer & such others as the AGM may decide to appoint.
11. The AGM will be held after the completion of the league season & prior to the commencement of the following season, unless otherwise decided by the membership at an extraordinary meeting. Interim business will be dealt with by the committee, which will meet as necessary.
12. Members of the league may call a general meeting if more than 7 Members wish to do so. Members may also request a committee meeting if more than 5 members wish to do so.
13. All other business of the league shall be conducted in accordance with the wishes of the AGM.
14. The league may expel any member who is adjudged to have deliberately disregarded the rules of the league if such action is called for by a majority of the membership
15. No opposing team players shall move or adjust the table unless a specific request is made from either members of the Home Side or the Landlord.
Rules of Play
1. In all matches, a coin shall be tossed to determine the order of play. The away player to call.
2. 4 Mushrooms (not pegs) should be placed in front of the 4 high scoring holes. There must be 7 White balls and 1 red ball in the tray after the timer jack is pulled. To start the game, place the red ball on the spot above the 'D' and play a white ball from the centre of the 'D'. This is called the break shot. The centre of the 'D' should be marked with a spot. Thereafter, with the exception of further break shots, and the last ball, either coloured ball may be played from any position within the confines of the 'D'. All strokes throughout the game must be played from the 'D'.
3. The player must not play the cue ball directly into a hole. The cue ball must first strike another ball to become a scoring shot.
4. When the red ball is sunk, the score of that ball is doubled. When 2 Balls are sunk from the break shot position on 3 consecutive occasions into the same pockets the scorer will call “Alternate shot” if both balls fall in the same holes off the same cushions a foul is called
5. When all balls are on the table, and none are left in the tray, the ball nearest to the base line is returned and played from the 'D' to continue the game. If two or more balls are equidistant from the base line the ball nearest to the centre should be returned to continue play as it is "nearest to the D".
6. When no balls are left on the table, the red and white balls are positioned as for the start of the game.
7. When a ball returns to cut the baulk line ( not the edge of the baize Base line), that ball is removed to the tray.
8. If a mushroom is knocked over by a ball and cannot be replaced because of obstruction by a ball, that ball shall be removed to the tray. The peg must be replaced to its correct position immediately.
9. If a mushroom is knocked from its correct position without falling over, if possible it shall be immediately replaced on its spot, if a ball is obstructing the spot the mushroom will remain in its position until such time as that ball is moved from the spot then the mushroom should be immediately replaced correctly. If a break ends the mushroom will be respotted and the ball returned to the tray.
10. If a ball and mushroom are wedged in a hole together, the mushroom is to be removed first and the ball allowed to drop down the hole and not returned to the tray even after the gate has dropped.
11. Each player continues until a non-scoring shot is played.
12. Once a player leaves the table their break is deemed over, should a ball fall down a hole after they have left the table this will not count towards their break or their opponents break unless their opponent has first struck the cue ball whether or not it strikes another ball.
13. Scores shall have the same value before and after the gate has dropped. The red ball will continue to score double.
14. The last ball on the table shall be played from the centre of the 'D', into any hole off the side cushion only. If the last ball is correctly played, but not holed, the player keeps the score of that break.
Foul Shots
1. The player looses his/her entire score if :-
a. The last ball is holed without striking the side cushion.
b. The player causes the peg covering the 200 hole to be knocked over.
2. The player loses the score of that break if :-
a. The cue ball fails to strike another ball.
b. Any ball returns to cut the baulk line (not the edge of the baize). (The 'D' counts as baulk).
c. The same break shot is played more than three times in succession.
d. The player causes any peg, other than that covering the '200' hole, to be knocked over.
e. Any ball leaves the table, or strikes the backboard, even if that ball returns to the normal play area.
f. Any ball is played other than from the 'D'.
g. The player causes any ball to move other than a shot played correctly from the 'D'.
h. If a break shot or final ball is not played from the centre of the 'D'.
3. If a combination of foul shots occur, then, regardless of sequence of events, the player shall suffer the greater penalty.
Table Rules
The table shall be set out as follows:
• Mushrooms shall be placed (the baulk line side) to cover the 200 hole, the 100 hole, and the two 50 holes and shall be set 6mm from the edge of the hole + or – 1mm
• The spot for the red ball for the break shall be exactly halfway between the rim of the 200 hole closest to the baulk line, and the back edge of the “D”
• The number of balls shall be seven white and one red.
• Tables must be maintained in good condition, and spare cues and chalk must always be provided