I have visited the Wellingborough 4 pin league since honchair moved up there. The 4 pins are over the main pockets, 30 and 10 holes reversed. I am assured by one of their players that the perfect break pushes the red to the 20 or 10 and leave the white so next shot you stun the red into the 200 pocket off that white!
You have to play the red if available, an alternative is to have the peg in front of the 100 as a second black!!
The bar did seem to run over 15 minutes!
I play in the Norwich 4-Pin League which is going great guns.
Just to clarify, yes, 30 and 10 holes are reversed, the Pins are over all the 4 main pockets, Im guessing to make the game more interesting so there are not too many repeat shots.
The perfect break is to put the Red in the 20 hole then hang the White over the 200 hole so the red can be stunned into that hole scoring 400 as when the Red is pocketed in any pocket, it is doubled.
The Bar timing should be between 15 - 20 minutes
Those are pretty much the only rule differences to 3-Pin, Unless anyone else can tell me different??
Please message me if anyone plays differently, i'd love to hear...
I played in the Wellingborough 4-pin league for one summer season years ago. I found that the game was won and lost AFTER the bar had dropped because all scores are then doubled, including the requisite 200 last ball shot where, if the red was kept for it, 800 could be scored. If you bear in mind that good scores were in the region of 1500 - 2500, you will see that the first 15 mins of the game were almost irrelevant.
[copied over from Cambridge thread - tommo]
Regarding this rule, I've looked into this deeply, there are no written rules about doubling the points after the bar is dropped, the only occassion where points are doubled is when the red is potted into a pocket.
The game is ended when after the bar drops (Between 15 and 20 minutes) play continues until no balls are remaining. OR when one ball is remaining, if both players points are within 200 of each other (or 400 if the Red is the last ball) the 2 pins guarding the 50 pockets are dropped into those pockets, the scoreboard is lowered, then the final shot is rebounded off the cushion, aiming for either the 100 or 200 pockets. If the Black is knocked over, usual rules apply where all that players scores are removed.