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Post by Chris on Jul 12, 2011 5:32:20 GMT
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Post by NigelS on Jul 12, 2011 20:17:19 GMT
The number in each house was a different colour at the start of the game.
So say if you picked 4 you would have to pick blue. The only blue number in house A is 4, so when you pick house A it knows you must have picked 4....
The doors, crystal ball bits are all a smokescreen.....
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Post by Deleted on Jul 13, 2011 10:01:23 GMT
................indeed, and the clever bit is at the end when you chose your door for the number. You can actually choose any of the three doors and it will get it right, but it cunningly then throws two different numbers behind the other doors once you have chosen..................You then open the other two doors out of curiosity and think "how did it know ?"
This is achieved by means of a 'gosub' routine in the programming: eg {if x=7, then y=21, z=4; if x=21, then y=4, z=7; if x=4, then y=7, z=21} etc.
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